![]() Other notes: I have been unable to get xmtemplate_var to work to add parameters of my selection. (I presume flat would get rid of the bowtie but flat will not work for 360 panos or VR.) I include an example of the bowtie in the attachment to this post. On 360 panos the bowtie is so bad that you can't see anything when zoomed out. I have tried setting distortion=0 but no effect. I have it mostly working except that when wide panos I get the bowtie. I set maxpixelzoom to control zoom in at all times. Would be nice if that could be automatic in some fashion, but not a must. In this case, I must set where xx is the vertical FOV of the pano to manually make it fit to height. So I am using limitview=fullrange, and that lets me zoom out to fit-to-width, which is also good. I have noticed with limitview=auto, it starts with fit to height (good) but you can't zoom out any more. In this case I would expect distortion that is not desired on cylinders.Īs noted, in VR, none of this would apply, the HFOV will be set in the tag to show how to display the partial or 360 pano in VR, but I presume that when we get to being able to zoom in VR, then there will be some adjustment of the to change zoom. My spheres are still mostly partial spheres not all the way to the zenith, but in general I would want to start with a typical "normal" view into the sphere, and let them zoom out a moderate amount. I have yet to figure out what to do with spheres, I have few of those, so cylinders must work first.For non-wide aspect ratios, I may output that as a flat pano.If you zoom out it should zoom until it now is fit to width. If hfov=360, it should wrap around, but start fit to height. ![]() However, I can't set it as a flat as then it won't work right in VR. it becomes a "bowtie" shape if I zoom out which is wrong for a cylinder.
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