![]() But the worst thing about the camera is when it NEEDS to show you absolutely every f*cking useless, mundane takedown in slow motion while your car continues driving off into god knows where (because you can't see it). Half of the time your car blocks the view (especially on a steep road) of what's in front of you which results in unnecessary crashes. DON'T! Don't be blinded by fanboys on their nostalgia trip because this game is truly sh*t. DON'T!ĭon't be blinded by fanboys on their I had to create an account on here to warn anyone that thinks about playing this game. GLOBAL.BIN contains a sizable amount of unused text, much of which details features that were cut from the final game.I had to create an account on here to warn anyone that thinks about playing this game. Some of the names of the pickups found in Crash Mode have different names within the game's files. Text that would have been displayed at the top of the screen depending on the sub-menu. Not only is all of this different to the final, they aren't even used in any of the retail demos. Even the E3 build of the game uses different text to any of these versions.Ĭoming September 2004 Coming September 2004Īppears in most demo versions of the game.Īmong the text for the garage is a statistic for the car's handling, called "grip." This appeared in the previous game as "control." Included under the text for the Video section of the Settings menu is a toggle for the aspect ratio. Likely used before the final game's method of retrieving the aspect ratio setting from the system's BIOS (or dashboard, in the Xbox's case) was implemented. Had there been a GameCube port, it would have used this option. These options can be seen in some July prototype builds. THE CAR VIEWER IS ONLY IN DEVELOPMENT VERSIONS Two test messages hidden in the executable. New Cheat Unlocked mockup NEW CHEAT UNLOCKED! This message would have been displayed when attempting to access the garage in builds where it wasn't present. The above string was more than likely used in the Takedown Breakdown screen.Īt one point in development, the Heavyweights were split into three separate series', as hinted towards by these strings of text found in the game's files. ![]() Cheat Burnout 3 Takedown Ps2 Unlock All Cars Bahasa Indonesia - Burnout 3: Takedown adalah game ke tiga dalam seri permainan Burnout, permainan ini dikembangkan oleh Criterion Game dan diterbitkan oleh Electronic Arts (pertama Burnout game Electronic Arts diterbitkan), permainan menarik pujian kritis dan fanbase besar.Permainan ini dirilis di Amerika Utara pada 7 September 2004, Eropa 10. What is even more interesting, however, is the inclusion of the Traffic series'. The fact that they are included under the heading of "Select Series" implies that they were made selectable at one point during development, though it is unlikely the developers ever intended for them to be selectable in the final game. The Traffic Series was most likely integrated into the Heavyweights series, as hinted by the presence of the City Bus and Delivery Van. More evidence for this shakeup is the fact that the file names for the Oval Racer Special and Custom Coupe Ultimate's textures are Compact22 and Compact23, respectively, suggesting that they may originally have been in the Compact series. Possible references to the Race Crashbreaker, which was not implemented until the sequel, Burnout Revenge, can be found within a large list of strings in the game's code. The "Racebreaker" and "Ragebreaker" may have been two variations on the same powerup, or they may have just been two names used depending on which mode the powerup was obtained in i.e. ![]() Racebreaker for Race and Ragebreaker for Road Rage (and so it would follow that the Crashbreaker, which remains in the final game, would be for Crash Mode.
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